Street Fighter review: Noah's film is unapologetically silly, testosterone-fuelled


Good versus evil, Ken Masters and Ryu taking on Akuma, impossible fighting techniques and a villain plotting world domination — Street Fighter follows the familiar formula of an action film, bringing together a dozen larger-than-life characters who fight their way through the story. What sets it apart is its awareness of how predictable and ridiculous it can be. Instead of hiding its absurdity behind lofty ideas, the film embraces it wholeheartedly. That is where much of its entertainment value comes from.

Directed by Kitao Sakurai, this live-action adaptation of Capcom’s popular fighting game franchise follows estranged fighters Ryu (Andrew Koji) and Ken Masters (Noah Centineo), who are drawn into the World Warrior Tournament by Chun-Li (Callina Liang). What initially appears to be a reunion with their past eventually develops into a larger confrontation involving M. Bison (David Dastmalchian) and a conspiracy threatening the fighters.

The storyline largely serves as a means of getting the characters into the ring, and the film makes little attempt to conceal that fact. There is always another fight, a fresh rivalry or an opportunity to unleash a signature move. The world beyond the game barely seems to matter. Surprisingly, this unwavering commitment is part of the film’s charm.

The film does not waste half its runtime apologising for its premise. Street Fighter has no interest in transforming its colourful fighters into brooding, conflicted superheroes or presenting every punch as a philosophical reflection on human existence. It is a live-action adaptation of a video game designed to entertain, and it understands that the original franchise owes much of its popularity to its extravagant characters and wildly implausible combat.

The film is most enjoyable when it stops trying to fit everything into a conventional action narrative. Its fight sequences have an exaggerated, almost cartoon-like quality, while the humour allows the actors to embrace the material rather than approach it too seriously. The result is unapologetically silly, occasionally bordering on excess, but rarely ashamed of its own ridiculousness.

The casting also contributes significantly to the film’s appeal. Sakurai has brought together an ensemble that might appear unusually eclectic on paper, combining actors, wrestlers, musicians and action stars. Yet the choices work better once the performers settle into the film’s world.

Dastmalchian gives M. Bison a theatrical sense of menace, while Koji and Centineo portray Ryu and Ken with contrasting personalities that help provide some structure amid the chaos. Callina Liang’s Chun-Li plays a crucial role in bringing the fighters together.

Casting is particularly important for an adaptation featuring such recognisable characters. These are figures audiences may have spent years controlling in video games, so reproducing their costumes alone would not be sufficient. The performances and physicality here help make them feel like actual characters rather than elaborate cosplay.

Vidyut Jammwal, making his Hollywood debut as Dhalsim, has a relatively small role in an ensemble that also features Curtis “50 Cent” Jackson as Balrog and Joe “Roman Reigns” Anoa’i as Akuma. Although he does not receive enough screen time to leave a significant impression on the story, he holds his own alongside the film’s larger-than-life personalities. Given Jammwal’s martial arts background, his casting feels like a natural fit, even if the film could have made better use of him. The post-credits sequence also leaves open the possibility of a sequel.

Another notable creative choice is the use of animation to introduce aspects of the characters’ backstories before the film returns to live action. This approach acknowledges the franchise’s origins in gaming and animation without cramming every detail into spoken dialogue. The sequences help connect the exaggerated visual style of the games with the physical world of the film. References to earlier adaptations and the franchise’s history also add to its nostalgic appeal.

Of course, the same elements that make Street Fighter entertaining also expose its limitations. The conflict between good and evil rarely moves beyond familiar territory, while the testosterone-driven world leaves little room for emotional depth. The constant stream of fights can also become exhausting, depending on the viewer’s preferences.

The film remains so absorbed in its own universe that its characters rarely seem connected to anything beyond their immediate rivalries. Although the silliness is deliberate, that does not guarantee that every joke works or every action sequence remains equally engaging.

The film also embraces its source material without attempting to make it deliberately “woke”. As a result, some sexual references and misogynistic jokes may leave viewers rolling their eyes.

Nevertheless, Street Fighter never sets out to deliver sophistication. It understands its audience, recognises what makes the franchise appealing and largely succeeds on those terms. It neither reinvents the video game adaptation nor needs to. Instead, it embraces the absurdity of its premise without pretending to be something more profound.

Despite its shortcomings, Street Fighter lands enough punches to make the fight worthwhile. The film releases in Indian theatres today, October 16.


 

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